Prior to James Naremore’s talk on March 28, there will be a screening of his 1990 film To Sleep With Anger. Vagabond Harry (Danny Glover) pays an unexpected visit to his old chum Gideon (Paul Butler), who accepts the aimless man into his home, despite the fact that the household is already overcrowded. Hard-drinking yet charismatic, Harry both entertains and enrages Gideon and his wife, Suzie (Mary Alice). However, after Gideon falls gravely ill, Harry decides to step in and take his friend’s place in the household. Unfortunately, his intentions are far from pure, and the consequences are tragic.
Have you ever lost a project file? Been unable to find the most recent version of a document? Suffered hard drive failure or had your laptop stolen? Been unable to open old files? Been told your data management plan wasn’t detailed enough? Forgotten which file was which? Even small research projects can generate enough data and digital material to become confusing and vulnerable to loss. Start your next project (or class) out with a plan to keep your project organized and your data safe, from inception until you are ready to share, reuse, or revisit the project whether next month or years from now. This workshop will provide strategies and insights for managing your data for effective collaboration, to meet funder requirements, or to preserve it for reuse or sharing in the future. Part of the MSU Digital Humanities Workshop series, this introductory workshop is open to anyone – students, faculty, staff, the public – from any disciplinary background.
Twine is a powerful yet accessible tool for creating text-based games and interactive fictions that has many potentials for classrooms of all kinds. Twine has been used to create notable games such as the award-winning, controversial Depression Quest, and has been a platform for marginalized game developers to create and share their own stories. This workshop will introduce how Twine can be used to empower student voices in a similar way, and how Twine can model digital rhetorics, narratives, concepts, and theories for the Digital Humanities classroom and beyond. By the end of the workshop, participants will know how to create their own Twine games, and how Twine can contribute to their own projects.
This semester, there will be two social events for Grad students interested in Digital Humanities. These socials are open to any grad student, regardless of discipline! There will be sandwiches, soda, and dessert provided, so stop by!
Thursday, March 1, 5:00-7:00pm
Monday, April 9, 5:00-7:00pm
The location is being confirmed.
A Place at the Table is in many ways an MSU project because it features interviews with MSU graduate students, faculty, and staff who attended the 2017 Women’s March.
The 17-minute film attempts to unpack the experience of the 2017 March on Lansing, featuring the voices of 16 attendees. The interviewees reflect on three questions: why they attended the march, what the experience was like, and what we can do to keep the momentum of the march going. As we hear their disembodied voices, we see footage of the march that brings to life the collective experience of that day. The film features diverse voices: Latinxs, American Indian, Black, Queer, and others.
This event is free and open to the public, so come along and bring your friends and family. In case you need more incentive, there will be free food and drinks for all.
The screening is sponsored by Michigan State University, the College of Arts and Letters, the Department of Writing, Rhetoric, and American Cultures, The Doc Lab, the Department of Media and Information, the Diversity Research Network-Office for Inclusion and Intercultural Initiatives, the Center for Gender in Global Context, and the Chicano/Latino Studies Program.